Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.13091/2645
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dc.contributor.authorBiloria, Nimish-
dc.date.accessioned2022-08-15T17:36:46Z-
dc.date.available2022-08-15T17:36:46Z-
dc.date.issued2014-11-22-
dc.identifier.urihttps://iconarch.ktun.edu.tr/index.php/iconarch/article/view/153/124-
dc.identifier.urihttps://iconarch.ktun.edu.tr/index.php/iconarch/article/view/153-
dc.identifier.urihttps://hdl.handle.net/20.500.13091/2645-
dc.description153en_US
dc.descriptioniconarch:ISen_US
dc.description.abstractThe design-research work illustrated in this article is centred on the emerging field of Interactive Architecture. The real-time information exchanging spatial outputs showcased in the paper demonstrates a fusion between the human, the material, the electronic and the digital domains. This fusion is explicitly attained through a synergistic merger between the fields of human psychology, embedded sensing and control systems, ubiquitous computing, architectural design, kinetic systems and computation. The resultant interactive projects attain the dimension of complex adaptive systems, continually engaged in activities of data-exchange resulting in physical and ambient adaptations of their constituting components in response to contextual variations. Interdependent componential networks, where every constituent component of a spatial prototype becomes a potential information hub by means of its ability to collect, process and communicate contextual data. Apart from this, the components themselves operate, as an actuated detail owing to their ability to kinetically re-position themselves in three-dimensional. A strategy apt for binding physical with the digital and the human counterpart is thus illustrated via selected research and design projects conducted at Hyperbody, TU Delft, The Netherlands.en_US
dc.language.isoenen_US
dc.publisherKonya Technical University Faculty of Architecture and Designen_US
dc.relation.ispartofICONARCH International Congress of Architecture and Planning; 2014: ICONARCH II - INNOVATIVE APPROACHES IN ARCHITECTURE AND PLANNINGen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectReal-Time Interactionen_US
dc.subjectSensingen_US
dc.subjectActuation and Control Systemsen_US
dc.subjectPerformanceen_US
dc.subjectAdaptationen_US
dc.subjectHuman Computer Interactionen_US
dc.titleInteractive Environments an Investigation into Real-Time Responsive Spatial Systemsen_US
dc.typeConference Objecten_US
dc.identifier.volumeICONARCH IIen_US
dc.identifier.startpage185en_US
dc.identifier.endpage199en_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Başka Kurum Yazarıen_US
item.languageiso639-1en-
item.fulltextWith Fulltext-
item.cerifentitytypePublications-
item.openairetypeConference Object-
item.grantfulltextopen-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
Appears in Collections:ICONARCH - International Congress of Architecture and Planning
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