Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.13091/5409
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dc.contributor.authorÇetinkaya, A.-
dc.date.accessioned2024-04-20T13:05:50Z-
dc.date.available2024-04-20T13:05:50Z-
dc.date.issued2024-
dc.identifier.issn2198-4182-
dc.identifier.urihttps://doi.org/10.1007/978-3-031-51997-0_15-
dc.identifier.urihttps://hdl.handle.net/20.500.13091/5409-
dc.description.abstractIn the contemporary era, the acquisition of vital competencies for the twenty-first century, such as critical thinking, analytical reasoning, and problem-solving, has assumed paramount importance for individual sustenance. A substantial corpus of scholarly research has surfaced, with a primary emphasis on utilizing machine learning and statistical methodologies to forecast the academic achievement of pupils in higher education. Nevertheless, the importance of predicting the academic achievement of elementary and middle school pupils, specifically in the field of computer programming, is growing significantly. The primary objective of this study was to utilize an Artificial Neural Network (ANN) for the purpose of predicting student outcomes in a trial. These predictions made by the ANN were subsequently compared against expert evaluations. Furthermore, the primary objective of this study was to examine the hypothesis that the level of students’ interest in coding and algorithms can be enhanced by the creation of games using a visual programming platform designed for beginners. In order to achieve this objective, the Artificial Neural Network (ANN) was employed to predict the performance of middle school children in a programming exercise. The activity was done on the Scratch platform, and involved the participation of three separate cohorts of middle school students from Turkey. The best results were obtained using the Bayesian regularization algorithm: Training-R = 9.5797−1; Test-R = 7.5072−1, and All-R = 9.3752e−1. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.en_US
dc.language.isoenen_US
dc.publisherSpringer Science and Business Media Deutschland GmbHen_US
dc.relation.ispartofStudies in Systems, Decision and Controlen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectANNen_US
dc.subjectPredicting student achievementen_US
dc.subjectScratch trainingen_US
dc.titleArtificial Neural Network Approach for Predicting Student Achievement in Scratch Trainingen_US
dc.typeBook Parten_US
dc.identifier.doi10.1007/978-3-031-51997-0_15-
dc.identifier.scopus2-s2.0-85189549335en_US
dc.departmentKTÜNen_US
dc.identifier.volume223en_US
dc.identifier.startpage187en_US
dc.identifier.endpage197en_US
dc.institutionauthor-
dc.relation.publicationcategoryKitap Bölümü - Uluslararasıen_US
dc.authorscopusid57218480231-
item.fulltextNo Fulltext-
item.openairetypeBook Part-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.grantfulltextnone-
item.cerifentitytypePublications-
item.languageiso639-1en-
Appears in Collections:Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collections
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