Enhancing Adaptive Sports Training through Bespoke Virtual Reality Games: the Case of Adaptive Hockey and Soccer

dc.contributor.author Akhoroz, M.
dc.contributor.author Erdoǧan, K.
dc.contributor.author Yildirim, C.
dc.date.accessioned 2026-01-10T16:41:48Z
dc.date.available 2026-01-10T16:41:48Z
dc.date.issued 2025
dc.description.abstract The growing accessibility of virtual reality (VR) technology presents new possibilities for individuals with physical disabilities to engage in adaptive sports training. This paper reports on a qualitative study exploring the perceptions, experiences, and feedback of athletes with physical disabilities after interacting with bespoke VR games for two adaptive sports, namely Volt Hockey and Power Soccer. Results indicated that participants view VR as a valuable tool for overcoming physical and logistical barriers to practice, enhancing skill development, and promoting sustained engagement with their sport. At the same time, participants identified key challenges related to equipment accessibility, physical comfort, input responsiveness, and the need for multiplayer functionality. This study highlights the potential of bespoke VR games to complement traditional adaptive sports training and underscores the importance of user-centered design practices in designing and developing accessible and meaningful VR experiences for people with disabilities. Our findings offer practical insights for developers, designers, and researchers aiming to support equal access to adaptive sports training through VR technology. © 2025 Copyright held by the owner/author(s). en_US
dc.identifier.doi 10.1145/3771882.3771892
dc.identifier.isbn 9798400720154
dc.identifier.scopus 2-s2.0-105024853404
dc.identifier.uri https://doi.org/10.1145/3771882.3771892
dc.identifier.uri https://hdl.handle.net/123456789/12903
dc.language.iso en en_US
dc.publisher Association for Computing Machinery, Inc en_US
dc.relation.ispartof -- 24th International Conference on Mobile and Ubiquitous Multimedia, MUM 2025 -- 2025-12-01 through 2025-12-04 -- Enna -- 215084 en_US
dc.rights info:eu-repo/semantics/openAccess en_US
dc.subject Adaptive Sports Training en_US
dc.subject Physical Disability en_US
dc.subject VR Accessibility en_US
dc.subject VR Games for Adaptive Sports en_US
dc.title Enhancing Adaptive Sports Training through Bespoke Virtual Reality Games: the Case of Adaptive Hockey and Soccer en_US
dc.type Conference Object en_US
dspace.entity.type Publication
gdc.author.scopusid 58771091600
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gdc.author.scopusid 56553868900
gdc.bip.impulseclass C5
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gdc.description.department Konya Technical University en_US
gdc.description.departmenttemp [Akhoroz] Mehmet, Northeastern University, Boston, MA, United States; [Erdoǧan] Kemal, Konya Technical University, Konya, Konya, Turkey; [Yildirim] Caglar, Northeastern University, Boston, MA, United States en_US
gdc.description.endpage 181 en_US
gdc.description.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı en_US
gdc.description.scopusquality N/A
gdc.description.startpage 172 en_US
gdc.description.wosquality N/A
gdc.identifier.openalex W4416815972
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gdc.oaire.popularity 2.7494755E-9
gdc.oaire.publicfunded false
gdc.openalex.collaboration International
gdc.opencitations.count 0
gdc.plumx.mendeley 1
gdc.plumx.scopuscites 0
gdc.scopus.citedcount 0

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