Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.13091/2591
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dc.contributor.authorGörgülü, Aslı Çekmiş-
dc.contributor.authorHacıhasanoğlu, İlgi-
dc.date.accessioned2022-08-15T17:35:51Z-
dc.date.available2022-08-15T17:35:51Z-
dc.date.issued2012-11-17-
dc.identifier.urihttps://iconarch.ktun.edu.tr/index.php/iconarch/article/view/81/57-
dc.identifier.urihttps://iconarch.ktun.edu.tr/index.php/iconarch/article/view/81-
dc.identifier.urihttps://hdl.handle.net/20.500.13091/2591-
dc.description81en_US
dc.descriptioniconarch:S3en_US
dc.description.abstractArt and technology are (must be) mutually exclusive according to the conventional approach, as they refer to distinct realms. However, these two fields have a great interaction, and this interaction occurs not only in the creation of an art object but also during its display. Museums and galleries increasingly deploy computer-based interpretation devices such as tour/personal guides, or suggest applications for smartphones and tablets. Such kinds of digital technology provide relevant information for visitors and allow for a better engagement with the art object. Furthermore, creators seek to provide novel experiences by using new technologies in exhibitions. This is not something like simple setups or demonstrations; technology here refers to a creative usage as an exhibition method for fine arts. Exhibition spaces, on the other hand, have an essential role in the presentation of art objects, and in the implementation of new technologies. Architectural space is reinterpreted by technology to create new experiences for visitors. The objective of this paper is to present the effects of technology on exhibitions and especially on exhibition spaces in today's digital age. It is proposed that this new technological insertion will make space the exhibition object itself; and this spatialized art will depend on a collaboration of technology and architecture. This concept is highlighted in the exhibition; "Van Gogh Alive - The Experience," which utilizes unique systems combining still images, motion graphics and surround sound together in a space. This new and different expression of art is also evaluated in comparison with the original exhibition in the Van Gogh Museum.en_US
dc.language.isoenen_US
dc.publisherKonya Technical University Faculty of Architecture and Designen_US
dc.relation.ispartofICONARCH International Congress of Architecture and Planning; 2012: ICONARCH I - ARCHITECTURE AND TECHNOLOGYen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectMuseumsen_US
dc.subjectExhibition Spacesen_US
dc.subjectNew Technologiesen_US
dc.subjectExperiential Designen_US
dc.subjectVan Gogh Aliveen_US
dc.titleA New Spatial Experience of Art Via Technologyen_US
dc.typeConference Objecten_US
dc.identifier.volumeICONARCH Ien_US
dc.identifier.startpage244en_US
dc.identifier.endpage253en_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Başka Kurum Yazarıen_US
item.fulltextWith Fulltext-
item.grantfulltextopen-
item.cerifentitytypePublications-
item.languageiso639-1en-
item.openairetypeConference Object-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
Appears in Collections:ICONARCH - International Congress of Architecture and Planning
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