Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.13091/1929
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dc.contributor.authorŞahbaz, Eray-
dc.date.accessioned2022-02-26T20:52:48Z-
dc.date.available2022-02-26T20:52:48Z-
dc.date.issued2020-
dc.identifier.issn2147-9380-
dc.identifier.urihttps://doi.org/10.15320/ICONARP.2020.116-
dc.identifier.urihttps://iconarp.ktun.edu.tr/index.php/iconarp/article/view/350-
dc.identifier.urihttps://iconarp.ktun.edu.tr/index.php/iconarp/article/view/350/242-
dc.identifier.urihttps://hdl.handle.net/20.500.13091/1929-
dc.descriptioniconarpID: 350en_US
dc.descriptioniconarp:ARTen_US
dc.description.abstractPurposeHistorical buildings provide important information about the social life and architectural style of the era in which they were built. Perception of the effect of space by walkthrough is very important to perceive design philosophy of the structure for architecture students. However, for some reason, it may not be possible to see these structures in situ. VR technology has the potential to provide efficient solution to this problem. The study aims to provide an environment where students can learn architectural details and experience spatial effects of the historical buildings with the help of the VR technology as if they were in place. Design/Methodology/ApproachIn the scope of the study, an interactive VR program (IHVR) related with a historical Greek bathhouse has been developed and the effectiveness of it has been tested with a scientific experiment. A group of 45 volunteers from the architectural students were included in the study. The students were divided into three groups of 15 each called VR, field, and classroom. The students in the VR group experienced the IHVR program with virtual reality glasses while the students in the field group experienced the building on site and the classroom group students are told by the traditional method.FindingsAccording to the test results, the students using the IHVR had a significant success compared to the other groups. It was observed that the interactive structure of the software helped the students to learn the historical building more effectively. As a result of the study, it was seen that IHVR was an efficient hypermedia tool in learning the architectural details and functions of the building.Practical ImplicationsExperiencing historical structures in virtual environment as in real helps students to learn the architectural details more efficiently and experience spatial effects of the structure in a realistic way.Social ImplicationsThe widespread use of virtual reality will facilitate architectural education to keep up with technology and accelerate its adaptation to innovative approaches. The use of these technologies in architectural education will help to attract the interests of students to the subject that is intended to be explained more easily.Originality/ValueThe study leads to the development of VR-based hypermedia tools in applied architectural education.en_US
dc.language.isoenen_US
dc.publisherKonya Technical University Faculty of Architecture and Designen_US
dc.relation.ispartofICONARP International Journal of Architecture and Planningen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectVirtual realityen_US
dc.subjectsimulationen_US
dc.subjectinteractive learning environmentsen_US
dc.subjectarchitectureen_US
dc.subjecthypermedia systemsen_US
dc.titleVR-BASED INTERACTIVE LEARNING IN ARCHITECTURAL EDUCATION: A CASE ON SAFRANBOLU HISTORICAL BATHHOUSEen_US
dc.typeArticleen_US
dc.identifier.doi10.15320/ICONARP.2020.116-
dc.departmentKTÜNen_US
dc.identifier.volume8en_US
dc.identifier.issue1en_US
dc.identifier.startpage342en_US
dc.identifier.endpage356en_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Başka Kurum Yazarıen_US
item.cerifentitytypePublications-
item.grantfulltextopen-
item.languageiso639-1en-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.openairetypeArticle-
item.fulltextWith Fulltext-
Appears in Collections:ICONARP - International Journal of Architecture and Planning
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